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I guess you could then question why that is so. I can't immediately think of anything besides the almost mythical "long dark wintery nights" theory, but the strong tradition does go back quite a lot.
Shameless promotion: if you want to see what the demoscene is all about, join us at the Alternative Party ( http://www.altparty.org )!
The 'long dark wintery nights' is an interesting point. If that's so I wonder what other effects it might have.
I wish someone would come up with the game like interface to develop new business-viable concepts and then include the most appropriate monetization model from a ready made set of alternatives. A game of a type. This happens we'd see extremely asymmetric statistics for startup births based on the seasons.
Dee,
What says team Asmo?
Besides getting feedback if there's something missing from the list I'd also be happy to get information if there're any totally dead companies on the list (I have some silent ones on my monitoring already, but I have been rather cautious on deleting stuff from the list, since some businesses can sometimes be on silent mode for a long time anyway).
Kristoffer is indeed right about the demo scene effect. And, Dee, collecting financial data from the public sources is a good idea. I might do it if I just happen to have enough spare time some day. :)
Having said that the game industry is a cut throat one. Difficult sometimes to get by, let alone create huge personal wealth. Plus it is one seemingly controlled by an ever narrowing bunch of giants.